Possible Worlds in Video Games In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are... Read more
Preparing Teachers to Teach Writing Using Technology This books shares instructional approaches from experienced teacher educators in the areas of writing, teacher education, and technology. Chapters... Read more
Proceedings of the 2018 Connected Learning Summit The Proceedings of the 2018 Connected Learning Summit features research and presentations from the inaugural Connected Learning Summit, attended by... Read more
Proceedings of the 2019 Connected Learning Summit The Proceedings of the 2019 Connected Learning Summit features research and presentations from the 2019 Connected Learning Summit, held at the... Read more
Proceedings of the 2020 Connected Learning Summit The Proceedings of the 2020 Connected Learning Summit features 23 peer-reviewed research papers accepted for presentation at the 2020 Connected... Read more
Proceedings of the 2022 Connected Learning Summit The Proceedings of the 2022 Connected Learning Summit feature 15 peer-reviewed research papers accepted for presentation at the 2022 Connected... Read more
The Transmedia Way This book is an essay and a professional guide at the same time. It consists of all the most important masterworks and experiences, and is a “captain... Read more
Wikipedia Knows Nothing What does the Wikipedia know, and how can it know it? More to the point, how can anyone using an anonymously edited source, the contents of which... Read more