Virtual Interiorities

Virtual Interiorities

When Worlds Collide explores the ongoing present continuum between the virtual and the physical.

VI When Worlds Collide
Imprint
ETC Press
Release Date
December 15, 2022
Pages
236
ISBN
9781387515547
Language
English
Product Dimensions
6 x 9
Cover Design
Dave Gottwald and Gregory Turner-Rahman
Total Downloads: 4355

When Worlds Collide (Book One)

Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identity. What all these virtual interiorities share are compelling cultural perspectives on distinct moments of environmental collision and collusion, liminality, and shifting modes of inhabitation, which challenge more conventional architectural conceptions of space.

When Worlds Collide explores the ongoing present continuum between the virtual and the physical. Each essay here pointedly addresses that more and more of our spatial experiences are not conceived of architecturally, and that a variety of mediated environments are now situated squarely between what we inhabit and what we see.

 

Library Category
ETC Press
Publications Category
Books