Drop/let’s/fail to connect is a browser game Florian Glesser and Laureline Chiapello made during the COVID-19 pandemic, while we were physically disconnected from the world. This short minimalist poetic game aims to remind its players of a simple and inspiring thing: despite all the pain they can bring, obstacles can also connect people. Telling our stories, especially the difficult ones, is a way to connect. In this paper, we will present the three types of rhetoric we used to make the game: procedural, visual and written. We will then explain how the game can provoke a reflection about obstacles, failures and [Re|Dis]connection, for the players but also for us, the creators.
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