UAA Spirit Quest

This poster examines a campus-wide game development project at a comprehensive public university. The game, UAA Spirit Quest, incentivizes students to learn about campus services, faculty, student life, and the “habits of mind” of effective college students. The game also aligns with several campus initiatives related to general education and student success. The team that proposed and created the game comprises faculty and administrators from across campus, including departments of engineering, English, education, and developmental studies, as well as administrative units related to instructional technology, student services, learning resources, and general education. The poster discusses the process of conceptualizing and creating the game from multiple institutional perspectives, including the lead designer and project lead, the lead developer, and the lead administrative liaison. Together, these perspectives offer different points of view on the lessons learned as the team engaged in a complex game development project.
 

Lessons from a Campus-wide Game Development Project
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/sites/default/files/articles/Proceedings%20Articles/GLS12/96.%20UAA%20Spirit%20Quest.pdf
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DOI / Citations
https://doi.org/10.1184/R1/6686780.v1