Stereotypes, Games and Your Bladedancer Self

While a number of programs have recently been developed to use videogames as a possible catalyst in promoting more interest in STEM fields, the negative perceptions which women must overcome in STEM fields also resonate in videogame culture. We attempt to replicate previous findings that stereotype threat can influence both in-game performance as well as gendered perceptions of STEM fields. This replication also observes the role various forms of identity, expressed in-game through the use of avatars, can have on moderating the effects of these threats.
 

Using avatar customization to reduce stereotype threat effects
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS12/94.%20Stereotypes%2C%20Games%20and%20Your%20Bladedancer%20Self.pdf
Download Count
64
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686780.v1