This paper presents findings from case studies of two girls who designed games to teach other youth about climate change. Analysis of how their environmental attitudes shaped their design decisions, and on how game design changed their attitudes, offers a window on the relationship between the two. Implications for creating game design experiences aimed at learning science, particularly when the topic is as difficult and complex as climate change, are discussed.
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https://doi.org/10.1184/R1/6686780.v1