Since its release in 2010, Ito et al.’s hanging out, messing around, and geeking out framework has been widely used to describe youth digital production on a variety of platforms from Facebook to YouTube. However, the recent influx of slime tutorials demands a new framework that incorporates maker practices, as through video production youth simultaneously make and document making. Our paper lays the groundwork toward a framework that accurately reflects the practices youth engage in while creating and producing slime videos; examines slime creators as a community of practice; and provides insight into the intersection between media production and maker practices.
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