Beyond Collaboration, Cooperation, and Competition

Some games have educational value as metaphors for socially complex real-world situations such as war, espionage, resource management, teamwork and community life. In part, the educational success of these games depends on providing goals that align players’ motivations and interactions with corresponding realities. Traditionally goals like collaboration, cooperation, and competition have been used to support gameplay, however new kinds of games have arisen recently, including semi-cooperative, meta-collaborative, and traitor games, suggesting that the range of possible game formats is more nuanced. To make sense of this emerging space of game types and to link game formats to player experience, this poster describes a typology of games that focuses on interdependence between players and categorizes features such as goal states that might contribute to players’ ability to relate what they learn from in-game interactions to external contexts.

 

A Typology of Player Goals in Games as Metaphors for Life
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