Using inspiration generated in the “MetaGame as Teaching Game” (Sharp,J., Macklin,C., Daer, A., Duncan, S., Nealen, A., 2012) workshop, the authors propose a model to foster research and discussion in a design historical context. Students generate questions, then select work to represent their views and finally compete in discussions to see who can mount the most compelling argument. Students explore the aspects of concept generation, visual composition and technical use of materials through the lens of historical research.
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https://doi.org/10.1184/R1/6686804.v1