Experiences of the Self in Affinity Spaces with Videogames

This research aims to observe how the experience of playing video games makes perceptions of the self emerge and how these experiences provide conditions of normativity in affinity spaces arising from games. We understand normative capacity as the ability to establish other standards for other conditions, as a health production, which can be expanded through experiences with the different sets of rules of videogames. Through discussion of the concepts of normativity, experience of the self and affinity spaces, we seek to provide an important referential to support empirical studies on video games applied to areas such as health and education.

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https://doi.org/10.1184/R1/6686804.v1