Monsterismus is an educational computer science (CS) game that represents an important step in advancing and developing video games to support CS learning. The development of such games is crucial as significant efforts must be made to promote students’ interest in CS and to meaningfully involve students with more authentic programming tasks. Monsterismus provides a two-fold exemplar of best practices in computer science education for both novices and more advanced students. Namely, Monsterismus provides a more relevant and engaging context to engage novices with programming syntax and concepts. Secondly, Monsterismus is the product of students participating in authentic programming tasks, which is important for bolstering students’ perception of relevance in order to impede CS attrition and support students’ work place readiness. As such, Monsterismus represents the “recursively relevant” design of CS educational game.
Recursively Relevant CS Game Design
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https://doi.org/10.1184/R1/6686804.v1