Composition and Computation

This Worked Example describes a three-course cluster offered during the 2012-13 academic year that uses video games to bridge the practices of written composition and computer programming. A group of 20 students enrolled in three courses—“Introduction to Computation,” “Introduction to Composition,” and a seminar course aimed at linking the concerns of the other two courses together—and spent the semester in an integrated learning environment that encouraged them to connect alphabetic writing with computer programming. By both analyzing and designing video games, these students were encouraged to see computational artifacts as expressive and rhetorical. This cluster will be offered again in the 2013-14 academic year. This Worked Example offers this course cluster as a way of using games to approach integrated learning projects, and it opens up a discussion about how to best use games in interdisciplinary teaching situations.
 

Integrated Learning via Video Games
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https://doi.org/10.1184/R1/6686804.v1