Build-a-Tree

We present Build-a-Tree (BAT), an evolution puzzle game for natural history museums. BAT asks players to construct phylogenetic trees (also known as cladograms) using tokens depicting species and traits. We seek to understand how visitors learn about evolution through interactions with each other and with our game. We provide an overview and rationale for our game design and share preliminary findings from a study of parent-child dyads playing BAT in a natural history museum.

Parent-Child Gaming to Learn About Evolution in Museum Settings
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DOI / Citations
https://doi.org/10.1184/R1/6686768.v1