As classroom learning interventions, educational video games are subject to the same contextual influences as other designed classroom experiences. However, video games for education show particular potential as tools for learning, particularly in domains of science, technology, engineering, and mathematics (National Research Council, 2011). The educational game Citizen Science, used in our research, is a potential foray into the development of games for learning.
An Analysis of Teacher-Student Discourse
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https://doi.org/10.1184/R1/6686768.v1