This paper serves as a postmortem for the game Third World Shooter. The game was completed as part of the Critical Gameplay project. The project endeavors to analyze common game mechanics and create games that demonstrate alternate ways to play. Third World Shooter was as a docugame employing critical gameplay. This paper illustrates how the design of Third World Shooter dovetails into the more successful designs of other critical gameplay games.
Third World Shooter
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https://doi.org/10.1184/R1/6686783.v1