This piece will explore the ethics of my use of the digitization of the board game Can’t Stop, first to maintain engagement at work and then later to produce a state of psychomachia (“conflict of the soul”) in order to work. These two uses combine to showcase examples of playing when one is only supposed to be working, and working when one is only supposed to be playing. It is designed to answer the following question: When the two are combined – the ludological and the non-ludological – in a manner not transparent to others, is this behavior unethical?
Deciding When Not to Stop Can’t Stop
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