As the field of games and learning grows, the need for varied research approaches to inform and shape ongoing work in the areas of policy, design, development, and implementation grows as well. What do we know about the context(s) for games in formal and informal learning settings? What are the attitudes, beliefs, and practices of players, learners, educators, parents, policy-makers, and designers? How do these factors interact to create complex settings for game-use? These kinds of questions are relevant to any learning and design endeavor. But as a distinct subfield, games and learning needs its own research designs and its own answers to these questions to inform our work.
Framing and Informing Research on Games and Learning
PDF Articles
/sites/default/files/articles/03.The%20State%20of%20the%20Surveys.pdf
Download Count
154
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686768.v1