Quandary

Children, particularly middle-schoolers, need opportunities to engage with ethical issues and develop skills to deal with them. These skills, including perspective-taking and ethical decision-making, will better prepare them when they encounter difficult issues in their day-to-day lives. The Learning Games Network, with funding from a private family foundation, is working with experts from Tufts University to create a game that addresses these challenges. The goal of the game is to provide players with foundational skills in age-appropriate ethical thinking. Players are encouraged to recognize ethical issues and increase their competence in dealing with them, helping empower them to act ethically in their own lives. Quandary reflects real-world issues where there is no easy answer. The game is in production and a beta version will be available to play during the GLS 8.0.
 

Building Capability in Ethical Decision Making
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https://doi.org/10.1184/R1/6686786.v1