This study examines how different aspects of avatar use on a science-game web platform influences motivation to play science games on this platform as well as STEM interest and STEM-learning self-efficacy. We developed a science-game web platform for this research on which we are testing our expectation that using a science-related avatar (compared to a general avatar), especially when this avatar is customized (not simply assigned), will lead to more positive effects on STEM-learning self-efficacy, STEM interest, and motivation to play STEM games.
 
Examining the role of avatar identity and self-relevance on STEM attitudes and motivation
      
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              https://doi.org/10.1184/R1/6686780.v1