This pilot study explores the impact of an online serious game named Safe Passage. The game, created by Gisha (2010) aims to raise awareness for Palestinian’s right to travel within Israel. Twenty-seven participants were assigned to one of three conditions: 1) play Safe Passage and then read information relevant to the issue, 2) read information and then play the game, or 3) only read information along with the text presented in the game. Pre and Posttest measures of general interest and political attitudes were used along with participants’ willingness to donate money to Gisha. Playing the game resulted in 1) an increase in interest with the subject matter and 2) a blanket shift in political attitudes toward a ‘pro-Palestine’ view. Finally, trends
indicate that the order of game play matters.
- 1 view