In this presentation, I will problematize claims about the educational value of learning through video game cultures by examining critiques from critical digital studies and critical cultural studies. The first problem with the claims made about learning through video game cultures is that it assumes an ideal trajectory towards video game participation. The second problem with the claims made about learning through video game cultures is that they do not address explicitly the embedded cultural hegemony that students are also learning. By bringing these concerns into the discourse and proposing possible alternative approaches, this presentation aims to engage with this medium from a critical position in the field of games and learning.
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