This paper discusses the idea that fandom, as the collection of activities and behaviours relating to the fan identity, has a ludic dimension, and that said dimension merits individual inquiry from a game-studies perspective. Furthermore, it is argued that there is mutual benefit in exploring the intersection between fan studies and game studies, which has so far been overlooked in research, design and direction.
Gaming, Media and the Ludic Dimensions of Textual Poaching
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https://doi.org/10.26503/todigra.v3i2.70