This paper describes, with extensive examples, the process by which video game mechanics can be designed to further an educational message. To do so, we study the case of a video game that is being developed in tandem by a traditional video game studio and nonprofit organizations. Two factors condition the game design: the educational goals and the caveat that the target audience responds negatively to any heavy-handed attempts at education through games. We present a list of the different game systems that were designed to carry forward the messaging while retaining their fun factor—mainly Combat, Missions, Conditions, and Multiplayer. A mechanically solid game is built in which the messaging is embedded in metaphors and supported by the game’s story and mechanics, pushing forward the notion of Incidental Learning.
- 2 views