There have been doubts about the existence of metafiction within videogames. It may be related to the paucity of research that grounds metaficiton as a game relevant term. This discourse will briefly define what metafiction is and explore the existence of metafiction within fiction. In doing so, it will separate metafiction in videogames from credits and in-game instructions. A description of four types of metafiction in videogames (emergent metafiction: fiction that reveals itself to the player, immersive: fiction that brings the player into the fiction, internal: character-to-character, and external: designer-to-player) is discussed. Ultimately, the implication of metafiction in videogames is illuminated, and its potential impact on the future of game design summarized.
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