MENTAL Jam explores the knowledge translation of young peoples’ lived experiences of depression and anxiety through video game co-creation. Prior research in this area has shown different artistic mediums can be used to portray stories as a form of self-expression and to raise community awareness. Video games offer interactive and immersive experiences that can inspire players to gain knowledge of the lived perspectives of others. Through a participatory action research methodology, this research will develop a program of game jam workshops that will facilitate the co-creation of video games with participants with lived experience of depression and anxiety using diverse video game design approaches, such as narrative-driven game design. I report the results from one of the game jam workshops through which a game called Amour de Soi was produced.
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