People living with motor neurone disease (MND) in Australia experience increasing physical disability, often accompanied by a lack of choice and control in daily activities, isolation, boredom, stress and similar mental health issues that are all associated with a reduced quality of life. Yet, people living with MND also face major technological, social and economic barriers to participating in recreational activities and online environments
that can help with overall wellbeing, including playing videogames, a past time growing in popularity. The aim of this protocol is to clearly articulate and document the objectives, methods, and reporting of a scoping review that maps the evidence base of what helps make videogames more inclusive for people living with MND. We developed the protocol as the first stage of our research. The protocol describes a framework for guiding the research, including how the academic and grey literature databases will be systematically searched, the ways in which studies are to be assessed for inclusion and their data summarised, and the overall review’s findings reported. The protocol, and findings of the review, are expected to help guide future research into establishing what may or may not work best when developing more inclusive videogames for people living with MND, and how research may inform policy development, clinical practice, technological work and awareness raising activities. Sharing the protocol at this stage also offers an opportunity for other researchers and practitioners to provide feedback on our decision-making process, learn from our work and use the protocol as a basis for their own scoping reviews to help reduce barriers to videogames for those experiencing health, social, education, economic and similar issues. We presented significant parts of this protocol at the Games for Change Asia-Pacific 2021 conference.
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