Learning to Evaluate Analog Games for Education

Board games offer unique attributes, such as portability, cost effectiveness, and accessibility that make them ideal for different informal learning settings. Scholars and developers are both working together to find settings where analog educational games can better serve populations than digital games. Games for a New Climate, a project led by Parsons School of Design and the Red Cross uses analog games to educate communities in developing countries about climate disaster preparedness and decision making. The growth of educational boardgames creates new opportunities for learning experiences, but also new avenues for research on how games provide transformative experiences. This paper offers strategies for evaluating the educational efficacy of analog games so that they can be better implemented into classroom environments.

PDF Articles
/sites/default/files/articles/06.Learning%20to%20Evaluate%20Analog%20Games%20for%20Education.pdf
Download Count
210
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686720.v1
Author/s