Learning With Commercial Games

In this symposium paper, we will report our experience with using off-the-shelf video games at Nordahl Grieg High School over the last 3-4 years. We are two teachers, plus a researcher who has become involved since the fall 2014 as part of an upstart research project. A broad range of game-centred teaching units have been tried out, by ourselves and others, across 5 different subjects and totalling roughly 200 classroom hours. We will discuss what we have learned so far, discuss some key strategies and guiding principles, and present some preliminary findings from a recent classroom study.

 

The Case of Nordahl Grieg High School, Norway
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