Landscape Analysis of Second Language Learning Games

Games have the opportunity to provide language learners rich multimodal environments that ground language learning in a situated context. There are now a wide variety of second language learning games in a number of languages for different audiences. In this paper, we examine 68 games across different platforms to evaluate their approaches to pedagogy, proficiency, assessment, skills developed, and complexity. We describe our data collection and analysis procedures and then summarize the major trends in these areas. We found that most games take a didactic pedagogical approach, are targeted toward novices, incorporate assessment systems, focus on vocabulary development, and that average internal rating did not increase with the complexity of the learning within the game. The goal of this analysis is to inform and contextualize future potential efforts in this particular domain.
 

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https://doi.org/10.1184/R1/6686780.v1
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