Waiting in line can be a nuisance and a waste of time, but this doesn’t have to be the case. We present JumpGym, a multi-player exergame that explores the opportunity and time afforded by queues to occupy people with exercise and interactive play as they wait. We conducted testing with 75 participants to understand the effects of playing the game on a participant’s mood, perceived waiting time, exercise self-efficacy, and exercise awareness.
A Jumping Exergame For Waiting Areas
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https://doi.org/10.1184/R1/6686780.v1