In this paper we introduce, operationalize, and test a theoretical conceptualization of interoceptive awareness (IA) in games and virtual worlds that parallels neurobiological explanations of interoception and embodied presence. We developed a scale to measure state IA during a Virtual Reality (VR) experience by adapting the Multidimensional Interoceptive Awareness (MAIA) scale that was originally created to measure the effects of meditation programs on general propensity for interoceptive awareness in daily life (trait IA).
THE "BEING" DIMENSION OF "BEING THERE” IN GAMES AND VIRTUAL WORLDS
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