There are over 5.6 million students with disabilities in special education services. These students vary in disability type, learning preferences and educational needs. For many, games-based learning and educational apps awaken untapped abilities. More schools, recognizing technology as a tool for learning, are rapidly adopting tablets, computers and other devices into the classroom setting. But what does access truly mean? The purpose of this session is to deconstruct the word ‘access’ in game design. In particular, how principles of universal design for learning can be applied at the forefront of game development. I close with a look at how front-loading design to accommodate learners of diverse needs will ultimately benefit user and developer alike.
- 5 views