Gone Home, Playful Narratives and Classroom (de)Constructions of Contemporary Culture

This panel provides a unique opportunity to bring together three perspectives relating to games and learning: the developers of Gone Home, a teacher who used the game as part of a high school English class, and a team of university researchers with a focus on learning through play who observed the classroom where Gone Home was played and deconstructed as text. Using this particular game as our touchstone, we hope this panel will foster a lively discussion between both panelists and audience about the role of narrative driven games in education.

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https://doi.org/10.1184/R1/6686768.v1