GETUP

This poster articulates the problem space of designing a game to address adolescent health and health-related behavior, and shares the particular approach that this team has come up with to address these critical questions. Through the examination of one exploratory study at an urban middle school on the West Coast, the poster also outlines some logistical challenges in research and game design involving personal activity monitors and limited computing resources in a low-SES after-school context, and describes some contributions around youth engagement with gaming, health, and identity.
 

Health Gaming for “the Rest of Your Life”
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/sites/default/files/articles/Proceedings%20Articles/87.GETUP-%20Health%20Gaming%20for%20%E2%80%9Cthe%20Rest%20of%20Your%20Life%E2%80%9D.pdf
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DOI / Citations
https://doi.org/10.1184/R1/6686804.v1