We report data from an online survey that queried the player experience
of using video games to exercise indoors during the year 2020, when many
countries imposed strict social isolation rules and outdoor movement
became limited for millions of people. Indoor exercise games such as the
Nintendo Wii Suite are known prior to the pandemic to be effective exercise
replacements in clinical settings, however little is known about people’s
experience using these games to maintain exercise during COVID-19
isolation. We also report on contextual enablers and barriers that influence
this indoor exercise experience, offering inside to the practical
considerations involved in deploying indoor exercise games to users in real
life.
The experience of exercising indoors using games during the COVID pandemic
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