Pervasive games are a natural game “platform” to use in a classroom. Pervasive games do not require a pre-existing graphical engine, like a video game, nor do they require a static physical space and equipment, like a tabletop game. Pervasive games can be the best of both the digital and physical worlds. Even better for the classroom: they can be designed by you to fit nearly any lesson, unit, curriculum, or student need. It’s an educational reality that sometimes pre-existing games can be very exciting square pegs for the round holes of classroom demands. The custom and modular nature of pervasive games, combined with their relative ease of content creation, allows educators to design fun, engaging games that can directly support their unique curricular goals and learning outcomes. This paper will explain some of the basic elements of the pervasive ARG, demonstrate how educators can construct some of the major mechanisms, and illustrate how ARGs are a dynamic toolset for any classroom.
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