AN EXPLORATION OF THE HISTORICAL CONTEXTS OF NU, POGODI!

In Nu, Pogodi!, the player takes on the role of The Wolf who is attempting to collect eggs from four different hens, each located in a corner of the display. Whenever a hen releases an egg, the egg rolls down a ramp and must be caught by the wolf before it hits the ground. Although the game has no win condition, the player’s goal is to catch as many eggs as possible. Eggs that are missed by the wolf will hatch, bringing the player closer to the game’s end state, which occurs when the player has missed a total of four eggs.
This section investigates how this play takes form, exploring its hardware and gameplay. It will examine the scoring system and other feedback mechanisms, in relation to player skill and performance, in order to better understand the experience of actually playing the game. Finally, this section delves into the use of modern emulation to play the game–the original console’s rarity makes it difficult to obtain, while emulators are plentiful. As such, emulation is likely to be the primary way a modern player would encounter the game, especially outside of nations in the former USSR.

A SOVIET ERA LCD GAME
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