Games technology can be used to build Embodied Conversational Agents
(ECAs) that tend to have a humanlike appearance and exhibit humanlike
verbal and non-verbal behaviours. When it comes to digital health, ECAs
can provide vital support to patients by being more reachable through their
smart phones or other digital gadgets like IPad/computers. To encourage
users to follow the advice given, the use of empathy and development
of a working alliance is recommended. While researchers have looked at
expression of empathy via non-verbal cues and certain characteristics of
the patient, this study focuses on making ECAs more effective by using
human-like empathy expressed during conversation through relational
cues. Relational cues are the empathic utterances that build a more long
term alliance among the patient and the therapist, for example, the choice
of words in social dialogues or being polite during a conversation. The
goal of this study is to measure the working alliance with a neutral versus
an empathic ECA. Furthermore, we evaluate the impact of the relational
cues on the change in the behaviours recommended by the agent. The
main findings of the study establish that empathic Alex is able to change
the behaviours of the users more than the neutral Alex. The likability and working alliance with the virtual coach is rated high by most of the users.
Future work has been derived through the feedback received from the
users revolving around having more personalised and advanced content as
well as more interactivity.
PDF Articles
/sites/default/files/articles/01.%20Embodied%20Conversational%20Agents%20for%20health.pdf
Download Count
137
Update DOI
Off