In this paper, we present a novel methodology to improve video game experiences by automatically adjusting video game difficulty based on both performance and personality traits. The Dynamic Difficulty with Personality Influences (DDPI) system generates a player's personality profile based on nine strategic questions. Using that profile and in-game performance data, DDPI customizes the game's difficulty level to create a player-centric gaming environment. Our experimental results successfully demonstrate improvements in both perceptual and actual gaming experiences. With our approach, traditional video games can be modified to provide personalized, player-centered gaming experiences.
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