Games provide insight into methods of good teaching, not just good learning. This paper uses a case study of an upper-division undergraduate course to interrogate specific design choices using game-inspired teaching methods. In particular, this paper explores a model of instruction which promoted collaborative and cooperative learning and the shared production of knowledge. Further, this game-inspired theory of instruction stresses the role of teachers as designers of a learning experience.
Videogames as Models of Good Teaching
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https://doi.org/10.1184/R1/6686768.v1