Many current data dashboards about educational games have failed to capture teacher needs and gain widespread use in the classroom as an assessment tool. Drawing on results from an in-depth session with teachers and Edtech providers, we will present key points about how dashboards can be used to meet specific teacher needs most effectively. We will also share how those key points relate to BrainPOP, Learning Game Network and Classroom Inc.’s own game dashboards and plans for improving them.
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https://doi.org/10.1184/R1/6686780.v1