This essay details the personal experiences of dealing with cancer diagnosis and the subsequent translation of those experiences to the larp game The Curse (2013). Larp is simply a medium for storytelling, and popular narratives about BRCA mutations have left a vital angle out–that watching multiple family members sicken and die of cancer, that this fear of cancer, has a powerful and understandable effect on the decision-making process of patients. The Curse also shows the considerable emotional cost of near-constant cancer screening.
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https://doi.org/10.1184/R1/6686717.v1