This paper explores implicit science learning through the game, Impulse, and how that learning might be leveraged to improve classroom learning. The assumption inherent in the design of Impulse is that by building foundational learning through games, students may be better prepared to study related science in class. We are testing that conjecture through an implementation study with hundreds of high school students.
 
Connecting Game-Based Implicit Science Learning to the Classroom
      
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              https://doi.org/10.1184/R1/6686768.v1