Amid a growing influx of smart devices, mobile phones, laptops, and tablets, the ability to seamlessly integrate technology and pedagogy has emerged as a crucial component of 21st century master teaching. In response, Koehler and Mishra (2009) developed the Technological, Pedagogical, and Content Knowledge (TPACK) framework to better define and catalogue the complex dimensions of technology integration as associated with innovative instruction and domain expertise. The authors have expanded upon Koehler and Mishra’s vision by adding the context of contemporary learning theory and adapting a commercially available card game, CARD-tamen™, such that players (i.e., practicing educators) can externalize their knowledge concerning issues commonly associated with TPACK. The authors anticipate that this approach will improve integration strategies at the intersection of Technology, Pedagogical, and Content knowledge and provide important assessment information for decision-making concerning in-service teacher program coursework.
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