Building Resilience

This article is an in-depth retrospective on the development of Resilience, a serious game designed by our student team at Drexel University and intended to engage a wide audience in the discussion of the ongoing
global refugee crisis. Drawing on methodologies from scholarly research on serious game design, we review the major design decisions we made during the production of Resilience, deconstruct the limitations we faced, and discuss how the effectiveness of the final product was impacted as a result. The ultimate purpose of this analysis is to reflect on the development of Resilience, as well as to offer advice for future developers to successfully incorporate serious topics into entertainment, create meaningful learning experiences, and forge empathetic connections between the game’s subjects and the audience.

Multidisciplinary Research, Iterative Processes, and Serious Game Design
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https://doi.org/10.1184/R1/17942555.v2