The boardgame of Monopoly has undergone various iterations since it was first published in 1934. Versions have included location-based varieties of the game, involving mobile media devices that have taken the boardgame to the city streets as a way of engaging players with location in new ways. This article examines a new version of Monopoly, titled Local Property Trader that works with NFC/QR code technologies in order to encourage players to move around the city and interact with local businesses. In doing so, the project hopes to highlight how location-based games can use social media data to update a traditional game into mor contemporary contexts. Correspondingly, the differences and similarities of taking a boardgame and reworking it for the city streets are explored through ideas surrounding location, player and map as key points of intersection between the two media forms.
A Case Study of Local Property Trader
PDF Articles
/sites/default/files/articles/03.From%20the%20Board%20to%20the%20Streets_0.pdf
Download Count
112
Update DOI
Off
DOI / Citations
https://doi.org/10.26503/todigra.v1i3.21