This short talk will focus on the value of engineering the interfaces and systems of learning games for the asymmetric distribution of information, control, and more. Games are often viewed as a way around the “one-size-fits-all” classroom, but make similar design choices, ultimately.
PDF Articles
          /sites/default/files/articles/Proceedings%20Articles/82.On%20Asymmetric%20Multiplayer%20for%20Learning.pdf
              - 4 views
 
Download Count
              167
          Update DOI
              Off
          DOI / Citations
              https://doi.org/10.1184/R1/6686804.v1